Bones in Trimps are a premium currency, but the game is balanced around finding them naturally in the world (your support is appreciated though!). Portal as soon as possible after finishing Scientist I and keep running Balance a few more times.Īs you play, you will find Skeletimps that drop bones. Complete Balance once or twice, then complete the Scientist I challenge (see here for tips if you're having trouble beating it).Ĥ. Complete a level 40 (or higher, but 40 is best) Void Map to unlock a powerful automation reward.ģ. Reach zone 40 to unlock two new challenges - Balance and Scientist I.Ģ. Start the Size challenge.įrom now on, you should Portal whenever things slow down way too much, though you do want to keep progressing for new unlocks. Portal 3: Reach zone 35 to unlock the Size challenge. Portal 2: Finish the Metal challenge and reach around zone 28-30. Portal 1: Finish the Discipline challenge and reach zone 25. This formula applies to all perks other than the Spire perks, Capable, Equality, Championism and Observation.The Plan Portal 0: Complete Dimension of Anger on zone 22, and use the Portal for the first time on zone 23. Perk costs Total Helium cost of capped perks Perk Farmers/Lumberjacks/Miners are the best candidates to lose their jobs, because they are the cheapest to move around due to their low, unchanging hiring cost. If you want to respec into a lesser amount of Carpentry, consider firing some workers first. If you have the perk Carpentry and attempt to respec without putting as many or more points back into it, the game will not allow you to respec if your new amount of maximum Trimps falls into one of these criteria: To get another respec after using one, the player has to use the Portal to soft reset their game, or purchase "Portal" from the Bone Trader. It is possible to respec only once per run, with no penalties whatsoever. Through that button, the player can see their perks as well as respec them. Looting II and Looting Looting II levelĪfter first unlocking the Portal, the button View Perks on the bottom bar unlocks. Motivation II and Motivation Motivation II levelĬarpentry II and Carpentry Carpentry II level Toughness II, Resilience and Toughness Toughness II level Resilience and Toughness Resilience level The Cost/% formula for perks with multiplicative gains (such as Carpentry or Resilience) are:įor perks with additive gains however, the additive % has to be converted to multiplicative first.Ĭost / ((1 + (Level * %)) / (1 + ((Level-1) * %)) - 1) Power, Range and Relentlessness Power level The calculations used to determine those relations are done by dividing helium spent in the level to the multiplicative % gain in that level. Below tables will show those relations and how many levels in those perks the player should have were they aiming for maximum efficiency between gain and Helium cost of those perks. Power and Relentlessness affect damage, Toughness and Resilience affect health). All Perks have the usual scaling cost except Equality, which has a 1.5x scaling cost, Championism which has a 5x scaling cost, and Observation which has a 2x scaling cost. Gitub trimps perky upgrade#Radon is now used to upgrade them (instead of Helium) and their requirements are as shown below. They have the same scaling cost as normal perks, with the exception of Capable, where the scaling cost is 10x.īy reaching the Radon Universe, a new set of Perks are available. Perks which are unlocked by beating certain Spires are listed below. These perks are the only perks to have an additive cost increase. Perks which are unlocked by progressing through the Spire are listed below. Once unlocked, those perks stay with you forever within the save file - they persist through Portals and do not have to be obtained again. Listed below are perks which have to be obtained by completing certain objectives. Perks which are unlocked as soon as the player first unlocks the Portal are available in the table below.
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